refactor collision handling and improve game state reset functionality
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@@ -118,7 +118,7 @@ public class SaveLoad {
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panel.obj[mapNum][i] = getObject(ds.mapObjectNames[mapNum][i]);
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panel.obj[mapNum][i].worldX = ds.mapObjectWorldX[mapNum][i];
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panel.obj[mapNum][i].worldY = ds.mapObjectWorldY[mapNum][i];
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if (ds.mapObjectLootNames[mapNum][i] != null) panel.obj[mapNum][i].loot = getObject(ds.mapObjectLootNames[mapNum][i]);
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if (ds.mapObjectLootNames[mapNum][i] != null) panel.obj[mapNum][i].setLoot(getObject(ds.mapObjectLootNames[mapNum][i]));
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panel.obj[mapNum][i].opened = ds.mapObjectOpened[mapNum][i];
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panel.obj[mapNum][i].setDialogue();
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if(panel.obj[mapNum][i].opened) panel.obj[mapNum][i].down1 = panel.obj[mapNum][i].image2;
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