add resetCounter method to player entity and integrate into game reset
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@@ -269,6 +269,7 @@ public class GamePanel extends JPanel implements Runnable {
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public void resetGame(boolean restart) {
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public void resetGame(boolean restart) {
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player.setDefaultPositions();
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player.setDefaultPositions();
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player.restoreStatus();
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player.restoreStatus();
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player.resetCounter();
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assetSetter.setNPC();
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assetSetter.setNPC();
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assetSetter.setMonster();
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assetSetter.setMonster();
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@@ -621,5 +621,14 @@ public class Entity {
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invincibleCount = 0;
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invincibleCount = 0;
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}
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}
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}
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}
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public void resetCounter() {
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spriteCount = 0;
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actionLock = 0;
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invincibleCount = 0;
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shotAvailableCount = 0;
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dyingCount = 0;
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hpBarCount = 0;
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knockbackCount = 0;
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}
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}
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}
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@@ -313,6 +313,7 @@ public class Player extends Entity {
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}
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}
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public void restoreStatus() {
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public void restoreStatus() {
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life = maxLife;
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life = maxLife;
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speed = defaultSpeed;
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invincible = false;
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invincible = false;
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transparent = false;
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transparent = false;
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attacking = false;
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attacking = false;
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