package de.miaurizius.jgame2d.tile.interactive;

import de.miaurizius.jgame2d.core.GamePanel;

public class TrunkIT extends  InteractiveTile {

    GamePanel panel;

    public TrunkIT(GamePanel panel, int col, int row) {
        super(panel, col, row);
        this.panel = panel;

        this.worldX = panel.tileSize * col;
        this.worldY = panel.tileSize * row;

        down1 = initEntitySprites("/interactive_tiles/trunk");

        solidArea.x = 0;
        solidArea.y = 0;
        solidArea.width = 0;
        solidArea.height = 0;
        solidAreaDefaultX = 0;
        solidAreaDefaultY = 0;
    }

}
