package de.miaurizius.jgame2d.entity.item;

import de.miaurizius.jgame2d.core.GamePanel;
import de.miaurizius.jgame2d.core.enums.EntityType;
import de.miaurizius.jgame2d.entity.Entity;

public class AxeObj extends Entity {

    public AxeObj(GamePanel panel) {
        super(panel);
        name = "Woodcutter's Axe";
        description = "[" + name + "]\nA bit rusty but still can \ncut some trees.";
        type = EntityType.WEAPON;
        weaponType = EntityType.WeaponType.AXE;
        down1 = initEntitySprites("/objects/axe");
        price = 50;
        knockbackVal = 10;

        attackValue = 2;
        attackArea.width = 30;
        attackArea.height = 30;
    }

}
