Files
Cinecraft/include/Camera.hpp

33 lines
682 B
C++

#pragma once
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
class Camera {
protected:
glm::vec3 position;
glm::mat4 projection;
glm::mat4 view;
glm::mat4 viewProj;
public:
Camera(float fov, float width, float height) {
projection = glm::perspective(fov/2.0f, width/height, 0.1f, 1000.f);
view = glm::mat4(1.0f);
position = glm::vec3(0.0f);
update();
}
glm::mat4 getViewProj() {
return viewProj;
}
virtual void update() {
viewProj = projection * view;
}
virtual void translate(glm::vec3 v) {
position += v;
view = glm::translate(view, v*-1.0f);
}
};