Files
Cinecraft/shaders/basic.vert

14 lines
289 B
GLSL

#version 330 core
layout(location = 0) in vec3 a_position;
layout(location = 1) in vec2 a_texCoord;
layout(location = 2) in vec4 a_color;
out vec4 v_color;
out vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position, 1.0f);
v_color = a_color;
v_texCoord = a_texCoord;
}