Files
Cinecraft/include/glPipeline/IndexBuffer.hpp
2026-04-27 14:00:03 +02:00

15 lines
248 B
C++

#pragma once
#include <GL/glew.h>
#include "../defines.hpp"
struct IndexBuffer {
IndexBuffer(void* data, uint32 numIndices, uint8 elementSize);
virtual ~IndexBuffer();
void bind();
void unbind();
private:
GLuint bufferId;
};