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Cinecraft/shaders/basic.frag
2026-04-15 23:54:09 +02:00

11 lines
138 B
GLSL

#version 330 core
layout(location = 0) out vec4 f_color;
in vec4 v_color;
uniform vec4 u_color;
void main() {
f_color = u_color;
}