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Cinecraft/include/Shader.hpp
2026-04-15 23:54:09 +02:00

21 lines
500 B
C++

#pragma once
#include <string>
#include <GL/glew.h>
#include "defines.hpp"
struct Shader {
Shader(const char* vertexShaderFileName, const char* fragmentShaderFileName);
virtual ~Shader();
void bind();
void unbind();
GLuint getShaderId();
private:
GLuint compile(std::string shaderSource, GLenum shaderType);
std::string parse(const char* filename);
GLuint createShader(const char* vertexShaderFileName, const char* fragmentShaderFileName);
GLuint shaderId;
};