cmake_minimum_required(VERSION 3.20) project(Cinecraft) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED on) find_package(SDL3 REQUIRED) find_package(GLEW REQUIRED) add_executable(${PROJECT_NAME} src/main.cpp include/VertexBuffer.hpp include/defines.hpp src/Shader.cpp include/Shader.hpp include/IndexBuffer.hpp libs/stb_image.hpp include/Camera.hpp) target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:_DEBUG>) target_include_directories(${PROJECT_NAME} PRIVATE include) target_include_directories(${PROJECT_NAME} PRIVATE libs) target_include_directories(${PROJECT_NAME} PRIVATE shaders) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_SOURCE_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR}/shaders) target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 GLEW::GLEW GL)