added more camera movement
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51
include/FPS_Camera.hpp
Normal file
51
include/FPS_Camera.hpp
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#pragma once
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#include "Camera.hpp"
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class FPSCamera : public Camera {
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protected:
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float yaw; // rotation y-axis
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float pitch; // rotating x-axis
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glm::vec3 lookAt;
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const float mouseSensitivity = 0.3f;
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glm::vec3 up;
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public:
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FPSCamera(float fov, float width, float height) : Camera(fov, width, height) {
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up = glm::vec3(0.0f, 1.0f, 0.0f);
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yaw = -90.0f;
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pitch = 0.0f;
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onMouseMoved(0.0f, 0.0f);
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}
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void onMouseMoved(float xRel, float yRel) {
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yaw += xRel * mouseSensitivity;
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pitch -= yRel * mouseSensitivity;
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if (pitch > 89.0f) pitch = 89.0f;
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else if (pitch < -89.0f) pitch = -89.0f;
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glm::vec3 front;
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front.x = cos(glm::radians(pitch)) * cos(glm::radians(yaw));
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front.y = sin(glm::radians(pitch));
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front.z = cos(glm::radians(pitch)) * sin(glm::radians(yaw));
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lookAt = glm::normalize(front);
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update();
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}
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void update() override {
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view = glm::lookAt(position, position+lookAt, up);
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viewProj = projection * view;
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}
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void moveFront(float amount) {
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translate(lookAt * amount);
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update();
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}
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void moveSideways(float amount) {
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translate(glm::normalize(glm::cross(lookAt, up)) * amount);
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update();
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}
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};
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