you can now print images on the screen
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@@ -1,11 +1,14 @@
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#version 330 core
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec4 a_color;
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layout(location = 1) in vec2 a_texCoord;
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layout(location = 2) in vec4 a_color;
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out vec4 v_color;
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out vec2 v_texCoord;
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void main() {
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gl_Position = vec4(a_position, 1.0f);
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v_color = a_color;
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v_texCoord = a_texCoord;
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}
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