Added own shaders
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19
include/defines.hpp
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19
include/defines.hpp
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#pragma once
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#include <cstdint>
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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typedef int64_t int64;
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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typedef float float32;
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typedef double float64;
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struct Vertex {
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float32 x, y, z;
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};
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