Added own shaders

This commit is contained in:
2026-04-13 00:51:32 +02:00
parent c964fcc984
commit 64b27a6b84
9 changed files with 219 additions and 10 deletions

View File

@@ -1,14 +1,24 @@
cmake_minimum_required(VERSION 4.2)
cmake_minimum_required(VERSION 3.20)
project(Cinecraft)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED on)
find_package(SDL3 REQUIRED)
find_package(GLEW REQUIRED)
add_executable(app src/main.cpp)
add_executable(${PROJECT_NAME} src/main.cpp
include/VertexBuffer.hpp
include/defines.hpp
src/Shader.cpp
include/Shader.hpp)
target_link_libraries(app PRIVATE SDL3::SDL3 GL)
target_include_directories(${PROJECT_NAME} PRIVATE include)
target_include_directories(${PROJECT_NAME} PRIVATE shaders)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink
${CMAKE_SOURCE_DIR}/shaders
${CMAKE_CURRENT_BINARY_DIR}/shaders)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 GLEW::GLEW GL)