added uniforms
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@@ -11,7 +11,10 @@ add_executable(${PROJECT_NAME} src/main.cpp
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include/VertexBuffer.hpp
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include/defines.hpp
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src/Shader.cpp
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include/Shader.hpp)
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include/Shader.hpp
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include/IndexBuffer.hpp)
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target_compile_definitions(${PROJECT_NAME} PRIVATE $<$<CONFIG:Debug>:_DEBUG>)
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target_include_directories(${PROJECT_NAME} PRIVATE include)
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target_include_directories(${PROJECT_NAME} PRIVATE shaders)
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